Campaign Rules

Magic Domains:
- Energy
- Fate
- Life
- Matter
- Mind
- Space
- Time
- (Further information is not available here)

Skills:
- Athletics
- Burglary
- Contacts
- Control and Project*
- Craft
- Decieve
. Deflect and Alter*
- Drive
- Empathy
- Fight
- Investigate
- Lore
- Notice
- Physique
- Provoke
- Rapport
- Resources
- Sense and Recieve*
- Shoot
- Stealth
- Will

Campaign Rules

Freitagsrunde Selganor